Pokemon Plans

Core Concepts

 * Redoing Solid & Liquid in terms of Pokemon and the region of Colonia.
 * Gyms are based on tactics, not types.

Story

 * Evil team takes “Gotta catch ‘em all!” to the extreme by trying to complete the Pokédex as ruthlessly as possible. (i.e. stealing Pokemon from the other version from trainers who have them and conducting mass breeding)
 * Tons of sidequests provide insight into the background lore of the region.
 * The actual story is as deep as Gen V.
 * Many old characters return:
 * Barry runs the Battle Frontier in Colonia.
 * Juan is a wandering Trainer that's interested in Colonia's history.
 * Saturn plays a major role in the story as the leader of GalactiCorp, a reorganized Team Galactic that works as an energy company. He initially makes a deal with the evil team, but later grows suspicious of them.
 * The region has a Pokedex akin to that of Kalos in terms of size.

Gameplay

 * Bring back all old concepts from games (Contests, the Pokeathlon, Battle Royales, Secret Bases, Battle Frontier, Walking Pokemon, etc.)
 * A talent tree system where you can specialize in a different endgame path:
 * Contest Coordinator
 * Pokeathlete
 * Breeder
 * Survivalist (Secret Bases)
 * Collector (Catching Pokemon)
 * Each path has its own sidequests and access to online play (Contests, Pokeathlons, Pokemon breeding speedruns, Safari Zone competitions, Secret Base battles with Sinnoh Underground traps)
 * Skippable tutorials and a hard mode.
 * PokeRide returns, with the Pokemon used for it designed around their function.
 * The Pokédex now shows evolution methods (when discovered, though you can find and buy hints), learnsets, base stats, Egg Groups, EV yields, and other useful information.
 * Some moves can now be used in the field to attack wild Pokemon before the battle begins, like the First Strike attacks in the Mario RPGs.
 * You need to participate in an actual battling tournament before fighting the Elite Four, in a similar vein to the anime.

Gyms

 * Stat boosts
 * Constant switching (Roar, U-Turn, etc.)
 * Weather
 * One-hit KOs
 * One on one
 * Monotype w/ competent Trainers (i.e. covering weaknesses)
 * Status conditions
 * Item usage (complicated ones like Focus Sash, Life Orb, etc.)