JRPG Concept

Name of the game is Emergence.

Atmosphere

 * Chibi artstyle.
 * Quirky like EarthBound and Undertale.
 * VERY comedic.

Prologue

 * Takes place on a planet dominated by corporations.
 * Corporations control different territories and generally distrust one another.
 * A gladiator culture is prevalent on the planet, with people entering the arena in order to make a living, largely due to the debts they owe to the corporation ruling their territory.
 * Two siblings, Meiyan and his sister Nikari, are a tag team of gladiators, who fight to pay the bills.
 * Meiyan tends to use a sword known as Sensha, which he designed himself. The weapon is capable of generating kinetic energy to allow for more complex techniques to be used at the cost of said energy.
 * Nikari on the other hand relies on wielding two axes known as Itamor and Kurush, which work like butterfly knives in that the blades can slide around. They're also imbued with electricity to shock opponents on contact.
 * Their lives are forever changed when a terrorist organization known simply as Akun attacks the stadium during one of their battles.
 * The two of them hear of a bounty the local police have put on defeating members of Akun, and so they decide to set out on an adventure to stop them.

Chapter 1: Sewers of Archenai

 * The duo venture into the sewers beneath the city of Archenai

Gameplay

 * Essentially Sticker Star/Color Splash, but actually good.
 * You can always perform Attack and Item actions.
 * Uses a card system with deckbuilding, where you assign a deck to each sibling.
 * Some cards can only be used by one character.
 * You get a randomized hand each turn, and use that to attack.
 * Cards are simply shuffled back into the deck on use.
 * Gladiator battles can be done that give you randomized decks to teach you about some cards you'd never consider using before.
 * Uses smaller numbers like the Paper Mario games and Hearthstone, but said numbers are increased as you level up.
 * Inspired by Super Mario RPG to an extent.

Stats

 * HP
 * Health.
 * Power (POW)
 * Attack power.
 * Defense (DEF)
 * Affects damage taken. Usually at zero unless specific items are equipped or cards are used.
 * Speed (SPD)
 * Affects when you're able to move in a turn.
 * Luck (LCK)
 * Influences the odds of getting good cards in each turn's hand.

General

 * Power Slash: Decent single-target damage.

Meiyan

 * Heavy Slash: Wait one turn, then deal heavy damage when the next turn begins.

Nikari

 * Vicious Strike: Deal light damage and apply a Bleed effect to the enemy.

Status Ailments

 * Bleed: Damage over time.
 * Poison: Damage over time, but it doesn't last as long as a Burn, though Poison deals more damage to compensate.
 * Rejuvenated: Heal over time.
 * Sleep: Cannot act, unless attacked.
 * Stun: Cannot act, but doesn't last as long as Sleep.
 * Bulk: Increases POW.
 * Softie: Reduces POW.
 * Vulnerable: Reduces DEF.
 * Resilient: Increased DEF.
 * Slow: Reduces SPD.
 * Quick: Increases SPD.