Kirby Game

Core Concepts

 * Plays like Super Star in that there's multiple subgames.
 * Brings back the Star Allies Friend system.
 * No overarching plot.
 * Difficulty settings.
 * Introduces the Plumber, Shield, Computer, and Skiier abilities.

Starry Conflict

 * Spring Breeze-esque version of Milky Way Wishes.
 * Far shorter in length, and easier too.

Yin-Yarn's Return

 * Yin-Yarn is back, and invading Planet Popstar.
 * Slightly harder than Starry Conflict.
 * More or less the equivalent of Dyna Blade.

Tower of Fortune

 * At the top of the Tower of Fortune, there lies nothing but endless wealth and glory.
 * Kirby has to ascend the tower’s one-hundred floors, with a break every ten.
 * Inspired by Paper Mario’s Pits of 100 Trials.
 * Each floor is different in layout and theming: some are beat ‘em up fights, others involve platforming, and some are boss fights!

Mountain of Torment

 * The “final” subgame.
 * Kirby has to brave his past adventures as he goes through a ghostly mountain.
 * Final boss is a glitched, withered version of Dream Land 1 Kirby who lashes out at the “modern” Kirby.

The Arena

 * Boss rush, comparable to the Ultimate Choice.

Robobot 2.0

 * The Robobot suit is used during the whole subgame.
 * Focused on destruction-based platforming.
 * Susie is testing a new variant of the Robobot suit, and is putting Kirby through numerous tests.

Meta Onslaught

 * Meta Knight is the main playable character.
 * A horde of Mecha Knights have arrived on Pop Star, and are building up an army.
 * While Meta Knight is generally stronger than Kirby, the mode as a whole is quite tough.

Dedede’s Hunt

 * Dedede is hungry and looking for food, eventually stumbling upon a massive cave full of it.
 * Basically Great Cave Offensive but with Dedede.

Megaton World Tour

 * Bandana Dee’s touring the world to test his skills in Megaton Punch.
 * Essentially Megaton Punch but expanded vastly.