Darkrealm Swap Thing

For reference.

Core Concepts

 * Prequel to the original game.
 * Shows Alex's initial battles against Minu, who's sending "prototypes" of what would eventually become Drey.
 * Plays similarily to Fire Emblem in terms of the top-down strategic conflict.

Alex

 * Hero's journey-esque storyline.
 * Has to gather an army made up of Furloria's various inhabitants.
 * Can switch between various "Stances" that influence his position on the weapon triangle.

Minu

 * Never seen directly and only referred to as "The Invader".
 * Utilizes various mechanical soldiers in her armies alongside the Drey prototypes.
 * Seeks to conquer Furloria to gain a foothold in a new section of the cosmos.

AL-X

 * Robotic replica of Alex.
 * Similar to Metal Sonic in concept, but also has elements of characters like General Grievous in that he's a cunning tactician.
 * Willing to get his own soldiers killed because he knows they're easily replaceable, and hates Alex with a passion.

Gameplay

 * Combat triangle between Melee, Ranged, and Magic. Magic beats Melee, Ranged beats Magic, and Melee beats Ranged.
 * Siege weapons are added. They're a fourth type of unit that exist outside the triangle, but their vulnerabilities depend on the unit itself.
 * Some levels have you breaking through Fortifications, instead of battling living soldiers.
 * No permadeath, with units simply resting to heal their wounds. You can also upgrade their stats with crafting materials obtained after each battle.

Reverse-Engineering

 * The robotic soldiers of Minu can be reverse-engineered into serving you.
 * They can also be torn apart and turned into crafting materials.